Kahoot takes classrooms by storm

Kahoot is a free game-based learning platform where students are able to practise any subject using multiple devices. The game consists of a collection of questions that teachers/parents are able to make for their students/children to answer and vice versa.

In Kahoot, anyone can make a free account to create a set of questions for their players. Once the Kahoot is made, the players go onto the website where they enter the game pin that the person who made the questions has. Once entered, the players are given the freedom to choose their nicknames (with exceptions according to the teacher). When the game begins, the question is shown and there are four options to chose from to answer the questions.

Eighth grader Lilly Ferragamo enters a game pin into the Kahoot website. Since the game pins are unique to each game, it is almost certain that only your class will be in the game, with no outside interference (photo by Anisa Cooper).
Eighth grader Lilly Ferragamo enters a game pin into the Kahoot website. Since the game pins are unique to each game, it is almost certain that only your class will be in the game, with no outside interference (photo by Anisa Cooper).

Many students find Kahoot very enjoyable, and it is normally seen as a treat at the end of the class. However, this is not always the case. Kahoot can also be used for revision or for when the class needs a recap. The whole concept of Kahoot being a competition often adds more fun. This allows students to strive for the top five. More important than a friendly competition, Kahoot allows for students to revisit what they have learnt in previous lessons or what they have just learnt.Chinese teacher Mr. Chen says that he likes two things about Kahoot. “The first is, it is interactive. I am personally an advocate for game-based learning and I think Kahoot is a really good tool to engage the whole class and interact the student with technology to support learning, in general.”

Chinese teacher Mr. Chen says that he likes two things about Kahoot. “The first is, it is interactive. I am personally an advocate for game-based learning and I think Kahoot is a really good tool to engage the whole class and interact the student with technology to support learning, in general.”

Eighth grader Max Gallo thinks that “Kahoot is a very important learning tool because it is an interactive system that allows for kids to use the whole classroom to learn interactively. Also, it is very good because it uses a bit of the brain that is commonly not used when learning on just paper and revising boringly.”

“Sometimes pen and pencil could be useful, could be helpful but that might not be the most exciting way to get some feedback for the students, to check student’s understanding,” said Mr. Chen

Mr. Chen finds that there are mixed reactions when it comes to Kahoot between grades. “I have to admit, I only use [Kahoot] with Grade 6 and above…. Most of them really enjoy it and they find it really exciting and they find it competitive.”

According to a Scroll survey, social studies, science, math, and Chinese were the classes that students used Kahoot the most. Almost 100 percent of ASL students have played Kahoot before and of those, 96 percent thought it was fun.

About Houdah Daniels ('20)

Staff Writer

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